A re-envisioning of the music and sound for Xbox's "Everwild" Trailer. All music is original and almost all of the sounds for the sound design work are from my personal field recordings. When watching the original trailer, I felt the narration and orchestral score overwhelmed the visuals, so I created a version of the trailer I felt could represent the game in a different way.

Composition and Sound Design reel for Stanford Medicine's Ed-Tech Courses (Stanford University)

Music for Stanford Ed-Tech's online educational courses, created to add emotional depth to the animation and story of each video without distracting the viewer from the video's instructional content. The sound design is created to enhance the flow of information in the video and add dimension to the animated textures.

Music and Sound Design by Shanna Polley

Composition reel for Viceland's series "Party Legends" (Viceland Media)

Music for an animated series following musicians and celebrities as they recall some of their favorite personal stories. The music is done to reflect the storyteller's public persona, the energy of the story, and the space the animators created.

Music and additional sound design by Shanna Polley

Sound Design for "AHOM"

Sound Design for "LOL LOL LOL LOL" (William Bottini)

Sound design for moving particles using Binaural Processing. The sound is done to enhance the shakiness of the moving parts, material of those parts, and distance from the viewer over a sample based composition.

Sound Design and Music by Shanna Polley

Sound Design and Musical Design for Interactive Educational Game (Stanford University Ed-Tech)

All Sound and Music done by me, including "Star Trek" inspired theme song before first song

Songs performed by my band Snakeskin

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